Checkers Pro
Play Checkers Pro free online — classic Checkers against an AI opponent. Capture pieces, crown kings, and outmaneuver three difficulty levels — from casual random play to a deep minimax engine. No download.

Strategy
Checkers Pro
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See all games📖 How to Play
Tap a piece to select it, then tap a highlighted square to move. Captures are mandatory. King your pieces by reaching the far end. Eliminate all opponent pieces to win!
❓ Frequently Asked Questions
Are captures mandatory in Checkers Pro?
Yes! If a capture move is available, you must take it. This keeps gameplay tense and forces strategic thinking.
How do I get a king in Checkers Pro?
Move your piece to the opponent's back row and it automatically becomes a king, marked with a crown. Kings can move both forward and backward.
How does the AI difficulty work?
Easy picks random moves. Medium uses tactical look-ahead to capture and defend. Hard runs a minimax algorithm with alpha-beta pruning for strong strategic play.
Can you jump over multiple pieces in one move?
No — each move captures a single piece by jumping over it. You can jump again only on your next turn. That makes positioning matter: force the AI into captures that break its formation.
What color do you play, and who moves first?
You always play black, and black makes the first move. The red AI responds after you. Keep your back rows intact early — losing pieces without trading leaves you exposed in the endgame.
How do I win besides capturing every piece?
You also win when the AI has no legal move left, for example when its pieces are blocked. Kings are valued at three ordinary pieces by the engine, so crowning even one piece can flip a balanced endgame.
Can two players play Checkers Pro on this site?
No. Solo vs red AI on an 8x8 board. You are black and move first. Easy picks a random legal move; Medium minimax depth 3; Hard depth 5. Kings are worth 3 in the eval. Captures mandatory, one jump per turn. Free in the browser, no download.
How is Checkers Pro scored, and can kings fly?
Each capture is +10 and crowning a new king is +15. Beating the AI adds 50 / 100 / 200 on Easy / Medium / Hard. Kings move one diagonal square in any direction -- English/American rules, not flying kings. A loss or a blocked-out game reports that score; there is no multi-jump chain in one turn.
How many pieces does each side start with, and how does the AI think?
Each side starts with 12 checkers on the 8×8 board: your black pieces fill rows 5–7 and the red AI fills rows 0–2. You are black and move first. Easy picks random legal moves, Medium looks ahead 3 plies, and Hard looks ahead 5 plies with the same evaluation every depth uses (piece=1, king=3). There is no turn clock, so take your time and count the forced captures on Hard.



